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Week 12 - Project 5 Milestone
December 05, 2019
by
Arjun Jaishankar
This week was a rough week, but I can whole-heartedly say, that as a group, we got a lot done. With thanksgiving break giving me some breathing space, I managed to... 1. Create a new characterMovement...
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Week 11 - My C# Scripts
November 21, 2019
by
Arjun Jaishankar
The scripts I made are... 1. Jump - Attach it to a GameObject to make it Jump with a button. You may choose what the Jump Button is, as well as its Jump Height. It uses Force based movement. 2. Moveme...
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Week 10 - Darklands
November 14, 2019
by
Arjun Jaishankar
Part 1: This week, we mainly focused on pumping out a grey-box version of the level, as well as player and camera movements. We actually managed to make scripts that emulated Sonic's movements pretty...
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Week 9 - Prototypes
November 05, 2019
by
Arjun Jaishankar
Example 2 features prototypes that gather feedback from users as quickly as possible regarding feel and looks. This can be used to help designers explore the general usability of their product by havi...
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Week 6 - Esolangs and Ports
October 31, 2019
by
Arjun Jaishankar
After the reading, I still find it hard to decide upon a favorite port, but if I had to choose, it would be the Perl/Javascript port, as it was the most similar to Java and C#, while my least favorite...
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Week 6 - Midterm Milestone
October 17, 2019
by
Arjun Jaishankar
The one thing that resonated with me in that list was the fact that dev-logs make the game still exciting to me. Often times, I realize I run into game-fatigue when I keep working on a project for a l...
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Week 5 - Progress Update
October 10, 2019
by
Arjun Jaishankar
Last week, I created ship and camera movements. Both were flawed, and overly complicated, with limited code reusability, due to axis issues and incorrect camera rotations. This week, I fixed all axis...
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Week 4 - Game Jams
October 03, 2019
by
Arjun Jaishankar
In my opinion, the most important step in Michael Brough's blog post is step 4. It is to spend lots of time on graphics, and on getting the feel of the controls right. That is because, as he says, the...
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Week 3 - Messing around with 3D Studio
September 26, 2019
by
Arjun Jaishankar
1. Why do you think the user make renders at 2:22 and 3:18? Why do you think we don’t regularly make renders when working in Blender today? The user makes renders to see what their 3D model actually...
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Week 2 - 3D Graphics: Crash Course CS #27
September 19, 2019
by
Arjun Jaishankar
This is a devlog for week two of Game Development. 1. Why do we rely on triangles instead of quads (squares) in 3D graphics? This is because in 3D graphics, simplicity in key. 3 points in space are th...
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Week 1 - The Door Problem
September 12, 2019
by
Arjun Jaishankar
After reading the Door Problem by Liz England , I realized that there are a lot of interesting roles in the industry. Personally, I find that my strengths lie in programming or creative aspects, and I...
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